The biggest critique that has followed the “Forza Motorsports” series has been that it’s a beautiful game, but it’s cold and surgical. It captures the precision and machinery of racing, but it doesn’t have the charm.
Over the past decade, Turn 10 Studios has turned that perception on its head. They’ve done this by opening up the simulation racing genre to casual and hard-core players alike. The developers have delved deep into car culture and brought in luminaries from automotive world such as Jeremy Clarkson of “Top Gear” fame. They’ve given a nod to cultural touchstones such as “Initial D.” Turn 10 has even spun off their flagship series and teamed up with Playground Games to create the “Forza Horizon” franchise.
With Turn 10 Studios eviscerating this impression, what else is there to do for the series? The team answers this question by trying to create a more lifelike and organic experience in “Forza Motorsports 7.”
“We honestly took a step back and looked at the approach to motorsports racing,” said content director John Wendel. “We embraced 4K resolution. That native resolution and level of detail increases immersion and the thrill of racing. It caused us to rethink what we were doing, how we build the game from the ground up.”
By going back to the drawing board, the team came up with the Forza Driver’s Cup, which is supposed to mimic the format of motorsports racing. They also took a look at the interior of the vehicle and revamped that. Not only do players have a second cockpit view that eliminates the wheel, the insides of the car feel more alive as the interior shakes and shudders under the speed. Players will notice it most when they’re in big rigs. They’ll see the netting on the left flutter. In smaller vehicles, they will hear the interiors rattle…