Want To Do Better At StarCraft II? Leave The Music On

Geoff “iNcontrol” Robinson, longtime StarCraft pro, always plays with music in the background. (image via Wikipedia Commons)

The StarCraft soundtrack helps me win. And I’m not the only one who thinks so.

In 2010, shortly after StarCraft II: Wings of Liberty came out, the Idle Thumbs podcast put out an episode that discussed whether leaving StarCraft’s in-game soundtrack on can help you focus and play better. The argument in favor came from one of the podcast’s co-hosts, Chris Remo, who’s currently a game designer for Campo Santo and a composer for multiple games like Firewatch and Gone Home.

Remo described “reading about StarCraft strategy” in a post “written by a really high-level player,” who had the following recommendation: “If you’re going to listen to music, listen to the StarCraft music, because that music is written in such a way that there’s a melody to it, and you can sort of follow it, but it’s very easily absorbed into your brain. It’s a very specific mix of ambient and melodic. It’s the right balance of not being too distracting, but also having a grounding there for you.”

Seven years later, Remo didn’t remember who had written the post in question, but he did remember that the supposed power of the StarCraft soundtrack has long been a conversation in the scene. “I remember the casting duo Tasteless and Artosis once saying you should only ever play StarCraft accompanied by the StarCraft soundtrack—never any other music,” Remo told Compete via email.

“I find the music in StarCraft pretty cheesy in a lot of ways—but that’s also what’s great about it,” Remo went on. “Even though there are lots of dynamic changes over the course of it, it all evens out into a seemingly endless drone… A StarCraft match can be extremely long, but somehow [the music] never becomes annoyingly repetitive.”

Although Remo doesn’t play much StarCraft

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