A reader takes a look back at two of the most controversial modern Zelda games and tries to decide which is best.
What is the weakest entry in the Legend Of Zelda series? It’s the Phillips CD-i games. Thank you for reading, that’s me done then.
Actually, no. Today I would like to re-enact the contest between the two GameCube entries: The Wind Waker and Twilight Princess. It’s an interesting conflict to return to, as when I first played Twilight Princess I was of the more popular opinion that the latter game was the superior. Let me frame that by saying right now that I wasn’t among the childish, insecure little morons who believed that The Wind Waker’s cel-shaded graphics were a weakness. That’s about as true as one of Donald Trump’s tweets.
But nor was I immune to E3 fever. That 2005 trailer (sweet Amaterasu, was it 12 years ago?) where one grown man reportedly fell to his knees and wept – had me bowled over too. It promised a grander scale and greater spectacle. And, for the most part, Twilight Princess delivered. Let it also be known that I would score both The Wind Waker and Twilight a 9 out of 10 to this very day. Yet it was George Orwell who said that while all 9 out of 10s are equal, some are more equal than others.
There’s another factor to consider when re-evaluating Twilight Princess. And I’ve mentioned her already. Amaterasu was the better wolf to play as, she had the more interesting world to muck about in – and the sound design and art design were easily superior too. Unfortunately for Okami, the dungeon design is only decent at best. Personally, I thought that only the clockwork lightning dungeon was up to usual Zelda standards. But, in all fairness – this is Nintendo you’re competing with. Their level design is often casually flawless.
The Wind Waker had mostly flawless level design, too. Just less of it.
I have played both games…